Quantum Error PS4 Version Canceled; It’d Require Too Much Downgrading To Work

The developers of the cosmic horror game Quantum Error have officially announced that the PS4 version has been canceled as they focus on PS5. A port for Sony's old-gen console would require too much downgrading to work.


Published: July 25, 2023 1:10 PM /

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Quantum Error key art featuring a firefighter

Today developer Teamkill Media announced that the PS4 version of its cosmic horror game Quantum Error has officially been canceled.

The announcement was made on the game's official Twitter account, and you can read it in its entirety below. 

Unfortunately, we are going to have to cancel the PS4 version of QE.

Even with the game being made from the beginning for the PS5, we still had hopes we could make a PS4 version happen, but with the level of quality we have achieved with QE with gameplay running at 60fps, we have reached the conclusion that there is no way for us to deliver a version on PS4 that would live up to what the PS5 is going to deliver.

A PS4 version would require too much downgrading and changing of assets, lighting, and much more to function, and with the difference in memory and the slower HDD speed, it would be a very different experience that will not compare to the PS5 version and would not be fair to PS4 players.

Quantum Error is a "cosmic horror" first-person shooter (but can also be played partly in third-person) originally announced for PS5 and PS4 in early 2020.

The platforms have since been expanded to include Xbox Series X and S, while the developers mentioned a few days ago that they'll be porting the game to PC as well at some point. Yet, they're currently focusing on the PS5 version.

Quantum Error doesn't yet have a release date just yet. If you'd like to see more, you can enjoy  the most recent and extensive gameplaya previous gameplay traileranother teasing a recently-revealed environmentone showing a cinematic from the beginning of the gameone showcasing the fact that you can play in third-person despite the game being technically an FPS, and one showing another cinematic cutscene

The game is developed in Unreal Engine 5 by a small team based in Kalispell, MT, founded by four brothers in 2016. The team previously released Kings of Lorn: The Fall of Ebris in 2019.

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Started as News Editor at TechRaptor in January 2023, following over 20 years of professional experience in gaming journalism both on print media and on the… More about Giuseppe